Whilst I was texturing, I was realising that I was taking along time on the texturing one object. I think that the reason it took me so long is that I was trying to create a realistic texture in Photoshop.
In the image above is one of my UV textured objects. I am pleased with the result and the fact the the UV mapping has worked, but I feel I need more practice after listening to Jared's mini lecture he gave to our group on UV mapping on the Thursday. I remember him talking about stretching and relaxing UV's because surfaces may not be even. I am going to take in account the (stretching and relaxing) for the more complex models.
During this Project I feel that I have improved as a 3D Artist and that I am getting better by the day. Helping others in my group has opened me up to problems that I have never come across and helps me to problem solve faster.
My Formative Asessment with Dan Dali was a success as I have managed to get two questionaires ^_^. My questionaires from Ubisoft and Chase London, have helped me to confirm that I want to progress as a Modeler in the Games industry. Speaking to a Games Animator and the Euro Gamer exhibition was refreshing and gave me a morale boost.
Overall, this week has been good so far because we have finished modeling the main room.
Things to do for the next 4 weeks is;
1) Model the Study and the Torture Chamber
2) Texture EVERYTHING! (Hehe we can do it guys ^_^)
3) Lighting
4) Animate Camera
A lot of work to do with PPD and everything else we have in our lives but its possible.
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